Am 30.11. um 16.15 Uhr treffen wir uns im Raum 0.45 der Joseph-von-Fraunhofer Straße 23. Jan wird uns etwas über das folgende Thema erzählen:
Smoothed Particle Hydrodynamics (SPH) is a computational method to
simulate fluid systems. In the context of my project group this method
is to be extended to match up with the requirements for simulating solid
mechanical systems. In my presentation I will show how to write a small
scale prototype of a SPH simulator in Haskell (including
3D-visualization and parallel computing). I will compare the code
quality, development effort and simulation results with the group’s
solution written in C++ in order to show the compelling evidence for the
superiority of functional programming.